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In the latter, most buildings fell into a wide stratum that did not reflect land value very effectively every building was more or less suited to neighborhoods of every economic disposition. From time to time, the simulated mayors of neighboring cities will call meetings to renegotiate the terms or price of these deals.Īlthough not strictly a city management aspect, SimCity 3000 simulated the effect of land value on construction much more realistically than in SimCity 2000. Canceling a neighbor deal will incur a substantial cash penalty. These generate a monthly charge which is either added to or subtracted from the player's treasury, in accordance with the deal. For the first time, the player could interact with his or her neighbor cities, negotiating rudimentary business deals with other mayors, such as the sale or purchase of water, electricity, or waste management services. In addition to their limited life span, power plants are now vulnerable to decreasing maximum output at a constant rate after they have gone through about three quarters of their life span.Īlthough the concept of neighbor cities was introduced in SC2K, it was greatly expanded upon in SC3K. In Sim City 3000, there are three zoning densities compared to "SC2K's" 2 density model. Farms and agriculture structures were also introduced, appearing on large light industrial zones in a city with low land value and little pollution. However, in SC3K, once a city has a population greater than 1,000, garbage would begin to accumulate and would have to be disposed of at the expense of the city. In previous versions of SimCity, this aspect had been ignored. The most notable change was that the concept of waste management was introduced in SC3K. In a pattern which has continued throughout the SimCity franchise (until SimCity Societies), the number and complexity of city services increased between SC2K and SC3K. These changes gave the game a feel greatly different from that of SC2K. These changes spanned both the integral city management aspects of the game, as well as its graphical and landscape aspects. There were many changes between SimCity 3000 and its immediate predecessor SimCity 2000 (SC2K).
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Windows, Linux, Macintosh, iPhone OS, Nintendo DSĬonstruction and management simulation, city-building